FAU-G First Impressions: This Is No PUBG Mobile Rival, But Got Some Potential
FAU-G first impressions: Everything you need to know about FAU-G, a mobile game based on the Galwan Valley incident that happened a few months ago.
When I first heard about FAU-G — so-called India’s PUBG Mobile rival, I wasn’t as excited as much as other Indian mobile gamers. And after seeing the first trailer, I was apprehensive towards the game, to say the least. Since then a lot of time haspassed and with me being provided with the opportunity to be one of the first people in the country to try out the game I jumped at it. And initially, I was surprised. But the more I played the game, the more I found its flaws. Here’s are my detailed initial impressions of the game.
Before I start, keep in mind that India was provided with an initial build of the game, due to which some of the issues that I faced, could have been taken care of in the final build, which is available on the Google Play Store.
FAU-G FIRST IMPRESSIONS
FAU-G will at one point offer gamers three modes: Campaign, Team Deathmatch and Free for all. However, for now, the nCore Games is only offering gamers the Campaign mode. Both the Team Deathmatch 5v5 mode and Free for all battle royale mode, will be made available at a later date with updates. Also Read - FAU-G mobile game released: How to download FAU-G on Android, iPhone
I played the game on Android in the highest graphics setting, the game comes with the medium graphic setting enabled as default.
Starting off with the graphics, the game certainly managed to surprise me. Considering that it has been developed in India, and the earlier trailer was just too bad, the company has managed to deliver a decent game. The graphics were not as good as Call of Duty: Mobile but did manage to look realistic and good enough for a mobile game.
The version we had did have a lot of mechanical bugs, which were noticeable from the get-go. For example, if you were in a tent, you could hit the players trying to get inside. Some other bugs included, AI players not hitting you at all in the beginning stages, and them retreating back if you come back to the entrance of the stage. These bugs could have been fixed in the launch release, if not they are simple tweaks that the company can make.
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